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#301  2009-09-28 20:48:33

Yopie
PS3 Newbie In Training
From: Watford,England
Registered: 2009-05-13
Posts: 5

Re: Remote Play API Progress

is there any chance of anyone making a Java app for this for mobiles like Sony Ericssons ? so it would be remote play like on the Aino ? that'd be awesome. And also, if there were to be a Java app would it cost to use it via the internet ? (standard mobile internet not fancy pancy wifi, My phone doesnt support it:( ) xD

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#302  2009-10-08 13:07:58

Hitomics
PS3 Just Gettin' Started
Registered: 2007-11-21
Posts: 18

Re: Remote Play API Progress

Has anyone used this with Windows 7 x64?

I'm not sure it's actually related to the OS but for some reason this isn't working properly for me. It connects fine, and I even hear the PS3 sounds when I move left or right, but I get no image at all.

PS3 is running 3.01


*edit* Actually, I just tried it on my other PC with Windows XP and I'm having the same problem, no image.


*edit 2* I just realized I had this problem before when I didn't import the keys. But I did import them, so maybe they changed? How do I update them?

Last edited by Hitomics (2009-10-08 15:18:27)

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#303  2009-10-30 04:35:11

optimaxxx422
PS3 Newbie In Training
Registered: 2009-10-30
Posts: 9

Re: Remote Play API Progress

@ dash

it's been like 8 weeks since your last status update, so i wanted to ask how's the build coming along?

with the imminent release of the n900, i really wanted to get this running on it and am really hankering to get my mitts on the linux version of this program so i can get that done

you're doing great work, keep it up XD

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#304  2009-11-05 14:24:54

speculatrix
PS3 Newbie
From: Cambridge, UK
Registered: 2009-11-05
Posts: 4

Re: Remote Play API Progress

I have had a PS3 for barely 6 weeks, and borrowed a friend's hacked PSP to try this out. The first time my WinXPpro laptop PC wouldn't bring up a picture and would then time out, so I deleted the pairing on the PS3, and also upgraded the firmware on the PSP to 5.5, and went through the procedure again, and this time it worked... it did crash but I did get to try PlayTV remotely, I was absolutely thrilled. I am running PS3 firmware 3.01.

I'll be trying to build the linux app as that's my preferred platform. I know a few iPhone devs and I'll see if I can persuade them to at least take a quick look at it. I'll also see if I can get it to build to run on my Nokia tablet, but I think codecs might be a problem.

thanks for a great app, I'm very impressed and looking forward to the next release.

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#305  2009-11-05 22:31:45

Mick
Harsesus
From: Canada
Registered: 2007-02-01
Posts: 3864
Website

Re: Remote Play API Progress

speculatrix wrote:

I know a few iPhone devs and I'll see if I can persuade them to at least take a quick look at it.

well tell them theres a 1500 dollar prize to the first person to make one and send it in. check the front page for details


The day Jesus "apparently" walked on water, Chuck Norris swam through land.

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#306  2009-11-08 10:16:58

optimaxxx422
PS3 Newbie In Training
Registered: 2009-10-30
Posts: 9

Re: Remote Play API Progress

@ speculatrix

If you could get this onto linux that'd be awesome, i really want to start getting this onto an n900, and i have frankly have no idea how to configure/compile the source to run on linux

noob-itis lol

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#307  2009-11-08 16:06:13

iPhoneDev
PS3 Newbie
Registered: 2009-11-08
Posts: 3

Re: Remote Play API Progress

Hey guys.

I just say the bounty on the main page and I would be willing to give it a shot.  I have a lot of development experience on mac and iphone and if I have a working version of the code I'm sure I could do a port pretty easily (i code for a living).

I downloaded the code hosted on googlecode....is this working with the latest version of the ps3 firmware ?  I know it was broken in 2.80 but has it been fixed since ?

Last edited by iPhoneDev (2009-11-08 16:06:39)

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#308  2009-11-08 19:31:42

iPhoneDev
PS3 Newbie
Registered: 2009-11-08
Posts: 3

Re: Remote Play API Progress

Compiling the codes fails on mac os 10.5 with error:

...
checking for --enable-official_build... no
saving argument cache configarg.cache
checking for toolkit... configure: error: Please specify at most one toolkit (maybe some are cached in configarg.cache?)
make[1]: *** [.orp-stamp] Error 1
make: *** [all] Error 2

Anyone else had this problem ?

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#309  2009-11-09 00:31:08

iPhoneDev
PS3 Newbie
Registered: 2009-11-08
Posts: 3

Re: Remote Play API Progress

I would like to get in touch with the developer of openRP so that we could get something started with the iPhone port.

To the developer or project owner, please message me through this site.

Thanks !

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#310  2009-11-09 04:09:43

dashhacker
D-Force
Registered: 2009-04-28
Posts: 110

Re: Remote Play API Progress

optimaxxx422 wrote:

it's been like 8 weeks since your last status update, so i wanted to ask how's the build coming along?

The build system has been significantly updated as of last week sometime.  It now builds (automatically, without the need to edit Makefiles) for Windows (MINGW), and Linux.  Early reports suggest that OSX builds almost entirely.  I'll have a chance to test the Mac build next week.

I've created a simple Windows build guide for those interested:

http://code.google.com/p/open-rp/wiki/WindowsBuildGuide

iPhoneDev wrote:

I downloaded the code hosted on googlecode....is this working with the latest version of the ps3 firmware ?  I know it was broken in 2.80 but has it been fixed since ?

Yes!  Provided that the source MAC address is spoofed to that of the paired PSP.  See the last question here:

http://code.google.com/p/open-rp/wiki/FAQ

Last edited by dashhacker (2009-11-12 21:46:50)

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#311  2009-11-17 09:08:15

mechos
PS3 Newbie
From: Edinburgh
Registered: 2009-11-17
Posts: 3

Re: Remote Play API Progress

idea
Windows - MAC address spoofing.

There's a free tool out there. Looks almost ideal!
http://www.technitium.com/tmac/index.html

Let's you change your XP/Vista/7 MAC address to allow your PC to masquerade as your PSP on the network for OpenRP purposes.

Pros:
  It's free
  Windows GUI, but also has a command-line :
      create a batch script to tweak your NIC and launch OpenRP

tmac -n network_connection_name [-m mac_address / -nm mac_address / -r / -nr ] [-h] [-i ip_address_1[,ip_address_2...] :subnet_mask_1[,subnet_mask_2...] ] [-g gateway_1[,gateway_2...] :metric_1[,metric_2...] ] [-d dns_server_1[,dns_server_2...] ] [-pxy http_proxy_server_address:port ] [-p preset_name] [-s] [-re] [-di] [-rn] [-rl] [-sv] [-ro] [-nta] [-nst] [-f preset_file]

  Nice
  Shreyas Zare (programmer) is very open about the simplicity of the techniques required.
  Looks to be actively maintained. Supports latest OS and service packs.
 
Cons:
  It may not be 'free' i.e. No source code in the download
  I've not actually tried it! Could be full of worms for all I know!

Last edited by mechos (2009-11-17 09:30:23)

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#312  2009-11-17 10:43:43

optimaxxx422
PS3 Newbie In Training
Registered: 2009-10-30
Posts: 9

Re: Remote Play API Progress

Could i get i guide for how to build it for linux?

or just a pointer in the right direction, and also, what kernels will this work for?

thanks!

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#313  2009-11-17 13:34:12

dashhacker
D-Force
Registered: 2009-04-28
Posts: 110

Re: Remote Play API Progress

mechos wrote:

:idea:
Windows - MAC address spoofing.

There's a free tool out there. Looks almost ideal!
http://www.technitium.com/tmac/index.html

Wow thanks!  That's ideal for sure...  Looks legit to me.  I'll test it in a VMware session.

optimaxxx422 wrote:

Could i get i guide for how to build it for linux?

or just a pointer in the right direction, and also, what kernels will this work for?

I haven't written a guide for Linux yet because it's very simple.

Things you need installed: subversion (SVN) and wget
ORP will run on any kernel version, on any Linux distribution.  Though a modern compiler is required, GCC v4.x and fairly new binutils, autoconf, automake.

# svn checkout http://open-rp.googlecode.com/svn/trunk/ open-rp
# cd open-rp
# make release
# cd ORP-1.3-SVN-Linux
# ./orpui

Last edited by dashhacker (2009-11-19 20:11:08)

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#314  2009-11-17 22:38:46

Deathsnowy
PS3 Just Gettin' Started
Registered: 2009-11-17
Posts: 10

Re: Remote Play API Progress

Just tried the linux build and getting a few errors even with recently updated svn,wget , gcc v4.3, bintuils, autoconf and automake. Couldn't built it sadly, I can post the log of the error if needed. Mechos that works for everything BUT windows 7. 7 has a security feature that any mac that is spoofed needs to start with "12" unless your psp MAC address starts with a 12 then you're outta luck...  but technitium does work on xp and vista and can be spoofed to anything.

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#315  2009-11-18 00:25:50

dashhacker
D-Force
Registered: 2009-04-28
Posts: 110

Re: Remote Play API Progress

Deathsnowy wrote:

Just tried the linux build and getting a few errors ... I can post the log of the error if needed.

Sorry to hear that.  What Linux distro are you using?  Can you post the last 10 lines of the failed build?

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#316  2009-11-18 21:58:24

optimaxxx422
PS3 Newbie In Training
Registered: 2009-10-30
Posts: 9

Re: Remote Play API Progress

I thougght i was doing ok, opened up terminal, typed away what you posted above, but when i reached

# make release

It never said if it actually made it or not, but either way, it did it with errors, at least 2 lol

But it still did some thing, but when i typed in

# cd ORP-1.3-SVN-Linux


It said the file didn't exist! (or somesuch)

lol, and i blew my fuse bad when i couldn't get Wget, took me ages to remember it's all case-sensitive in linux, and it's actually all lower-case idea

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#317  2009-11-19 00:07:41

Deathsnowy
PS3 Just Gettin' Started
Registered: 2009-11-17
Posts: 10

Re: Remote Play API Progress

Code:

snowy@snowy-laptop:~/open-rp$ make release
make: ./packages.d/work/root/bin/sdl-config: Command not found
make: ./packages.d/work/root/bin/curl-config: Command not found
make: ./packages.d/work/root/bin/libpng-config: Command not found
Host OS: Linux
Compiler: g++ -I. -I./packages.d/work/root/include   
Linker: ld -L./packages.d/work/root/lib 
Defines: -DORP_CLOCK_DEBUG -DORP_SYNC_TO_MASTER
Libraries: ./packages.d/work/root/lib/libSDL.a ./packages.d/work/root/lib/libSDL_image.a ./packages.d/work/root/lib/libpng.a ./packages.d/work/root/lib/libSDL_net.a ./packages.d/work/root/lib/libSDL_ttf.a ./packages.d/work/root/lib/libfreetype.a ./packages.d/work/root/lib/libcrypto.a ./packages.d/work/root/lib/libavformat.a ./packages.d/work/root/lib/libavcodec.a ./packages.d/work/root/lib/libswscale.a ./packages.d/work/root/lib/libavutil.a ./packages.d/work/root/lib/libfaad.a ./packages.d/work/root/lib/libcurl.a -ldl -lz -lm -lpthread -lrt
make -C packages.d
make[1]: Entering directory `/home/snowy/open-rp/packages.d'
.: 64: 00-zlib: not found
make[1]: *** [.orp-stamp] Error 2
make[1]: Leaving directory `/home/snowy/open-rp/packages.d'
make: *** [all] Error 2
snowy@snowy-laptop:~/open-rp$

i tried getting curl, sdl and libpng but still nothing workss
i'm running the latest eeeubuntu which i believe is 9.04? (eeeubuntu standard 3.0) unsure

Last edited by Deathsnowy (2009-11-19 00:17:19)

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#318  2009-11-19 10:17:57

mechos
PS3 Newbie
From: Edinburgh
Registered: 2009-11-17
Posts: 3

Re: Remote Play API Progress

sad
Same make error here.
Like you - Ubuntu - with curl, sdl etc. installed.
I'm going to try again on Fedora.

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#319  2009-11-19 19:59:53

dashhacker
D-Force
Registered: 2009-04-28
Posts: 110

Re: Remote Play API Progress

mechos wrote:

Same make error here.

Deathsnowy wrote:

i tried getting curl, sdl and libpng but still nothing workss

.: 64: 00-zlib: not found
Hrm... Odd.  Never seen that before.

It would be a big help if one of you could edit the file packages.d/Makefile, and change the line:

Code:

@OS=$(OS) PKGREPO=$(PKGREPO) $(SHELL) ./build.sh
to
@OS=$(OS) PKGREPO=$(PKGREPO) $(SHELL) -x ./build.sh

Then try running make release again.  You'll (hopefully) get more debug output which may explain what's going wrong.

optimaxxx422 wrote:

It never said if it actually made it or not, but either way, it did it with errors, at least 2
lol, and i blew my fuse bad when i couldn't get Wget, took me ages to remember it's all case-sensitive in linux

Maybe you can post those errors... are they the same as what Deathsnowy posted above?  Sorry about the wget/Wget mix-up!

SVN Snapshots
I've created a simple SVN build farm for Windows and OSX.  Every time there is a new SVN revision in trunk, within an hour or so binaries are compiled and posted to the Downloads page.  So if you have no interest in modifying/working on ORP and just want to try the latest and greatest, you can try up-to-date SVN builds as they appear.

Last edited by dashhacker (2009-11-19 20:05:39)

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#320  2009-11-19 21:05:42

Deathsnowy
PS3 Just Gettin' Started
Registered: 2009-11-17
Posts: 10

Re: Remote Play API Progress

Code:

snowy@snowy-laptop:~$ cd open-rp
snowy@snowy-laptop:~/open-rp$ make release
make: ./packages.d/work/root/bin/sdl-config: Command not found
make: ./packages.d/work/root/bin/curl-config: Command not found
make: ./packages.d/work/root/bin/libpng-config: Command not found
Host OS: Linux
Compiler: g++ -I. -I./packages.d/work/root/include   
Linker: ld -L./packages.d/work/root/lib 
Defines: -DORP_CLOCK_DEBUG -DORP_SYNC_TO_MASTER
Libraries: ./packages.d/work/root/lib/libSDL.a ./packages.d/work/root/lib/libSDL_image.a ./packages.d/work/root/lib/libpng.a ./packages.d/work/root/lib/libSDL_net.a ./packages.d/work/root/lib/libSDL_ttf.a ./packages.d/work/root/lib/libfreetype.a ./packages.d/work/root/lib/libcrypto.a ./packages.d/work/root/lib/libavformat.a ./packages.d/work/root/lib/libavcodec.a ./packages.d/work/root/lib/libswscale.a ./packages.d/work/root/lib/libavutil.a ./packages.d/work/root/lib/libfaad.a ./packages.d/work/root/lib/libcurl.a -ldl -lz -lm -lpthread -lrt
make -C packages.d
make[1]: Entering directory `/home/snowy/open-rp/packages.d'
+ [ -z Linux ]
+ [ -z http://orp.ps3-hacks.com ]
+ dirname ./build.sh
+ WORKDIR=/home/snowy/open-rp/packages.d/./work
+ dirname ./build.sh
+ SRCDIR=/home/snowy/open-rp/packages.d/./source
+ PREFIX=/home/snowy/open-rp/packages.d/./work/root
+ PATH=/home/snowy/open-rp/packages.d/./work/root/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games
+ mkdir -p /home/snowy/open-rp/packages.d/./work
+ mkdir -p /home/snowy/open-rp/packages.d/./source
+ mkdir -p /home/snowy/open-rp/packages.d/./work/root
+ ls 00-zlib 01-libpng 02-freetype 03-curl 04-faad2 05-SDL 06-SDL_image 07-SDL_net 08-SDL_ttf 09-ffmpeg 10-openssl 11-wxWidgets
+ PACKAGES=00-zlib
01-libpng
02-freetype
03-curl
04-faad2
05-SDL
06-SDL_image
07-SDL_net
08-SDL_ttf
09-ffmpeg
10-openssl
11-wxWidgets
+ CFLAGS=-I/home/snowy/open-rp/packages.d/./work/root/include
+ LDFLAGS=-L/home/snowy/open-rp/packages.d/./work/root/lib
+ LIBS=/home/snowy/open-rp/packages.d/./work/root/lib/libz.a
+ LIBFIX=
+ PATCHES=
+ TARGET=
+ . 00-zlib
.: 1: 00-zlib: not found
make[1]: *** [.orp-stamp] Error 2
make[1]: Leaving directory `/home/snowy/open-rp/packages.d'
make: *** [all] Error 2
snowy@snowy-laptop:~/open-rp$

hopefully that helps (if needed i could upload this as a txt file to pastebin or email it back to help.

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#321  2009-11-19 22:03:52

dashhacker
D-Force
Registered: 2009-04-28
Posts: 110

Re: Remote Play API Progress

Deathsnowy wrote:

hopefully that helps (if needed i could upload this as a txt file to pastebin or email it back to help.

This is apparently a problem with sourcing.  Some shells need '.', others need 'source'.  You could try either or both of these:

Code:

# SHELL=/bin/bash make release

...or edit packages.d/build.sh and change the line:

. $PKG || exit 1
to:
source $PKG || exit 1

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#322  2009-11-19 22:53:34

Deathsnowy
PS3 Just Gettin' Started
Registered: 2009-11-17
Posts: 10

Re: Remote Play API Progress

Code:

./build.sh: 1: source: not found
+ exit 1
make[1]: *** [.orp-stamp] Error 1
make[1]: Leaving directory `/home/snowy/open-rp/packages.d'
make: *** [all] Error 2
snowy@snowy-laptop:~/open-rp$

that happened after changing the
. $PKG || exit 1
to
source &PKG || exit 1
and the first one...

Code:

snowy@snowy-laptop:~/open-rp$ SHELL=/bin/bash make release
make: ./packages.d/work/root/bin/sdl-config: Command not found
make: ./packages.d/work/root/bin/curl-config: Command not found
make: ./packages.d/work/root/bin/libpng-config: Command not found
Host OS: Linux
Compiler: g++ -I. -I./packages.d/work/root/include   
Linker: ld -L./packages.d/work/root/lib 
Defines: -DORP_CLOCK_DEBUG -DORP_SYNC_TO_MASTER
Libraries: ./packages.d/work/root/lib/libSDL.a ./packages.d/work/root/lib/libSDL_image.a ./packages.d/work/root/lib/libpng.a ./packages.d/work/root/lib/libSDL_net.a ./packages.d/work/root/lib/libSDL_ttf.a ./packages.d/work/root/lib/libfreetype.a ./packages.d/work/root/lib/libcrypto.a ./packages.d/work/root/lib/libavformat.a ./packages.d/work/root/lib/libavcodec.a ./packages.d/work/root/lib/libswscale.a ./packages.d/work/root/lib/libavutil.a ./packages.d/work/root/lib/libfaad.a ./packages.d/work/root/lib/libcurl.a -ldl -lz -lm -lpthread -lrt
make -C packages.d
make[1]: Entering directory `/home/snowy/open-rp/packages.d'
+ [ -z Linux ]
+ [ -z http://orp.ps3-hacks.com ]
+ dirname ./build.sh
+ WORKDIR=/home/snowy/open-rp/packages.d/./work
+ dirname ./build.sh
+ SRCDIR=/home/snowy/open-rp/packages.d/./source
+ PREFIX=/home/snowy/open-rp/packages.d/./work/root
+ PATH=/home/snowy/open-rp/packages.d/./work/root/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games
+ mkdir -p /home/snowy/open-rp/packages.d/./work
+ mkdir -p /home/snowy/open-rp/packages.d/./source
+ mkdir -p /home/snowy/open-rp/packages.d/./work/root
+ ls 00-zlib 01-libpng 02-freetype 03-curl 04-faad2 05-SDL 06-SDL_image 07-SDL_net 08-SDL_ttf 09-ffmpeg 10-openssl 11-wxWidgets
+ PACKAGES=00-zlib
01-libpng
02-freetype
03-curl
04-faad2
05-SDL
06-SDL_image
07-SDL_net
08-SDL_ttf
09-ffmpeg
10-openssl
11-wxWidgets
+ CFLAGS=-I/home/snowy/open-rp/packages.d/./work/root/include
+ LDFLAGS=-L/home/snowy/open-rp/packages.d/./work/root/lib
+ LIBS=/home/snowy/open-rp/packages.d/./work/root/lib/libz.a
+ LIBFIX=
+ PATCHES=
+ TARGET=
+ source 00-zlib
./build.sh: 1: source: not found
+ exit 1
make[1]: *** [.orp-stamp] Error 1
make[1]: Leaving directory `/home/snowy/open-rp/packages.d'
make: *** [all] Error 2

*fixed the typo above
also recopied the new error that is was giving me for the first thing you said to do... accidentally copied the wrong one

Last edited by Deathsnowy (2009-11-19 23:02:32)

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#323  2009-11-19 23:04:11

dashhacker
D-Force
Registered: 2009-04-28
Posts: 110

Re: Remote Play API Progress

Hrm...  Ok there goes that theory (thought you may be using CSH or TCSH.  Can you try these commands?  Thanks for yer patience.

Code:

snowy@snowy-laptop:~/open-rp$ echo $SHELL

If the above does not come back as /bin/bash, then try:

snowy@snowy-laptop:~/open-rp$ SHELL=/bin/bash make release

Would be helpful to also edit packages.d/build.sh and add:

echo $SHELL

right after the PATH=... line.

Last edited by dashhacker (2009-11-19 23:07:38)

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#324  2009-11-19 23:25:27

Deathsnowy
PS3 Just Gettin' Started
Registered: 2009-11-17
Posts: 10

Re: Remote Play API Progress

it comes back with /bin/bash for the echo command
just tried it with the . & source in the build.sh, source brings back "undefined" source as before and . returns with

Code:

snowy@snowy-laptop:~/open-rp$ SHELL=/bin/bash make release
make: ./packages.d/work/root/bin/sdl-config: Command not found
make: ./packages.d/work/root/bin/curl-config: Command not found
make: ./packages.d/work/root/bin/libpng-config: Command not found
Host OS: Linux
Compiler: g++ -I. -I./packages.d/work/root/include   
Linker: ld -L./packages.d/work/root/lib 
Defines: -DORP_CLOCK_DEBUG -DORP_SYNC_TO_MASTER
Libraries: ./packages.d/work/root/lib/libSDL.a ./packages.d/work/root/lib/libSDL_image.a ./packages.d/work/root/lib/libpng.a ./packages.d/work/root/lib/libSDL_net.a ./packages.d/work/root/lib/libSDL_ttf.a ./packages.d/work/root/lib/libfreetype.a ./packages.d/work/root/lib/libcrypto.a ./packages.d/work/root/lib/libavformat.a ./packages.d/work/root/lib/libavcodec.a ./packages.d/work/root/lib/libswscale.a ./packages.d/work/root/lib/libavutil.a ./packages.d/work/root/lib/libfaad.a ./packages.d/work/root/lib/libcurl.a -ldl -lz -lm -lpthread -lrt
make -C packages.d
make[1]: Entering directory `/home/snowy/open-rp/packages.d'
+ [ -z Linux ]
+ [ -z http://orp.ps3-hacks.com ]
+ dirname ./build.sh
+ WORKDIR=/home/snowy/open-rp/packages.d/./work
+ dirname ./build.sh
+ SRCDIR=/home/snowy/open-rp/packages.d/./source
+ PREFIX=/home/snowy/open-rp/packages.d/./work/root
+ PATH=/home/snowy/open-rp/packages.d/./work/root/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games
+ echo /bin/bash
/bin/bash
+ mkdir -p /home/snowy/open-rp/packages.d/./work
+ mkdir -p /home/snowy/open-rp/packages.d/./source
+ mkdir -p /home/snowy/open-rp/packages.d/./work/root
+ ls 00-zlib 01-libpng 02-freetype 03-curl 04-faad2 05-SDL 06-SDL_image 07-SDL_net 08-SDL_ttf 09-ffmpeg 10-openssl 11-wxWidgets
+ PACKAGES=00-zlib
01-libpng
02-freetype
03-curl
04-faad2
05-SDL
06-SDL_image
07-SDL_net
08-SDL_ttf
09-ffmpeg
10-openssl
11-wxWidgets
+ CFLAGS=-I/home/snowy/open-rp/packages.d/./work/root/include
+ LDFLAGS=-L/home/snowy/open-rp/packages.d/./work/root/lib
+ LIBS=/home/snowy/open-rp/packages.d/./work/root/lib/libz.a
+ LIBFIX=
+ PATCHES=
+ TARGET=
+ . 00-zlib
.: 1: 00-zlib: not found
make[1]: *** [.orp-stamp] Error 2
make[1]: Leaving directory `/home/snowy/open-rp/packages.d'
make: *** [all] Error 2

that's with echo $SHELL command added under

Code:

PATH=$WORKDIR/root/bin:$PATH
echo $SHELL

unsure if i did that right though..

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#325  2009-11-19 23:39:16

dashhacker
D-Force
Registered: 2009-04-28
Posts: 110

Re: Remote Play API Progress

Yup!  You did it right...

This is SO weird.  You're running bash (which is what I use too), this script should run perfectly!  It even works on OSX and Windows.

I did notice one strange thing while comparing your output to mine.  First is yours, following is what I see:

Code:

+ PACKAGES=00-zlib
01-libpng
02-freetype
03-curl
04-faad2
05-SDL
06-SDL_image
07-SDL_net
08-SDL_ttf
09-ffmpeg
10-openssl
11-wxWidgets
+ CFLAGS=-I/home/snowy/open-rp/packages.d/./work/root/include
+ LDFLAGS=-L/home/snowy/open-rp/packages.d/./work/root/lib
+ LIBS=/home/snowy/open-rp/packages.d/./work/root/lib/libz.a
+ LIBFIX=
+ PATCHES=
+ TARGET=
+ . 00-zlib
.: 1: 00-zlib: not found

+ PACKAGES='00-zlib
01-libpng
02-freetype
03-curl
04-faad2
05-SDL
06-SDL_image
07-SDL_net
08-SDL_ttf
09-ffmpeg
10-openssl
11-wxWidgets'
+ for PKG in '$PACKAGES'
+ CFLAGS=-I/home/darryl/source/rp/open-rp/packages.d/./work/root/include
+ LDFLAGS=-L/home/darryl/source/rp/open-rp/packages.d/./work/root/lib
+ LIBS=/home/darryl/source/rp/open-rp/packages.d/./work/root/lib/libz.a
+ LIBFIX=
+ PATCHES=
+ TARGET=
+ . 00-zlib
++ CONFIGURE='./configure --prefix=/home/darryl/source/rp/open-rp/packages.d/./work/root'

Note that for some reason I don't see the quoting around PACKAGES= in your output.  Nor do we see the start of the for loop.  Something is very odd here.  You could try explicitly quoting PACKAGES=

Code:

change:
PACKAGES=$(ls ??-*)
to:
PACKAGES="$(ls ??-*)"

Also, could you send me the output of these commands?

Code:

$ bash --version
$ cat /etc/release

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